Nέες πληροφορίες για το Splatoon του Wii U
Το γνωστό gaming περιοδικό Famitsu αποκάλυψε νέες πληροφορίες για το Splatoon του Wii U, μέσα από το ειδικό 10-σέλιδο αφιέρωμα του. Το πολυαναμενόμενο πολύχρωμο shooter του Wii U αποτελεί ένα από τα λιγοστά νέα IP της Nintendo και από τα όσα θα διαβάσετε αναλυτικότερα παρακάτω, να κρατήσουμε ότι δεν θα υπάρχει δυνατότητα voice chat με παίκτες που έχετε βρει στο matchmaking και δεν θα υπάρχουν AI bots, καθώς κάθε αγώνας θα απαιτεί τη συμμετοχή οκτώ παικτών για να ξεκινήσει.
Ακολουθούν σε μια λίστα όλες οι νέες πληροφορίες για το Splatoon που αναμένεται αποκλειστικά για το Wii U τον Μάιο του 2015.
- Working on a local multiplayer mode in addition to online and Hero Mode
- Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
- Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
- Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
- Game won’t use CPU fighters; only once 8 human players have been found will a match start
- Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
- No communication with players you are matched with
- They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
- No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
- A lot of the music is written by Touru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)
- The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese
- The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
- They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
- Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
- Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
- Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank.
- While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
- Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
- No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
- They picked squids because they were the best at representing the gameplay present in the prototype.
- Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
- Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
- You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
- Aiming for, more or less, a simultaneous worldwide release.
- In the final stages of development now.
- They plan on supporting the title post-release.
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