Η Sumo Digital φαίνεται πως βρίσκεται στην αναζήτηση ταλαντούχων ατόμων, καθώς η πρόσφατη ανανέωση στον τομέα των ανοιχτών θέσεων εργασίας της επίσημης ιστοσελίδας της εταιρίας, αποκάλυψε πως η ομάδα εργάζεται ήδη σε εξαιρετικούς τίτλους που δεν έχουν ανακοινωθεί ακόμα. Σύμφωνα με την περιγραφή που ανάρτησε η Sumo Digital, το προσωπικό της εργάζεται αυτή τη στιγμή σε πολλαπλούς AAA τίτλους που μοιράζονται την ίδια τεχνολογία.
Μπορείτε να δείτε αναλυτικά τις θέσεις εργασίας εδώ και να διαβάσετε τις περιγραφές τους παρακάτω.
Responsibilities
- Development of technical design specification, implementation and test plans
- Testing, debugging and revision of new or legacy engine systems
- Profiling, performance-analysis, performance tuning
- Researching state of the art techniques and contributing innovative and original ideas towards all aspects of game production and development
- Working with Technology Programmers, Development Directors, QA Testers and game project production staff
- Support other programmers on team
- Providing mentorship to Technology Programmers
- Meet production schedules and deadlines
Essential Skills and Expertise:
- Proficiency in C/C++, minimum of 5 years of experience
- 4 years’ experience working in the game industry required
- 3+ years’ experience in console programming
- Excellent debugging and communication skills
- Practical experience with 3D maths
- Worked on at least 2 shipped games
- At least 3 years of programming experience with emphasis on physics and/or vehicle simulation
- Experience writing simulation code for components such as collisions, contact force calculation, fluid-dynamics, etc.
- Exposure to GJK, Featherstone, continuous physics, union-find, sweep and prune and other game physics algorithms
- Experience with commercial game physics packages
- Experience with multithreaded/SPU programming
- Proven experience of delivering exceptionally well designed levels and game areas
- Been the point of contact facilitating communication between code, art and design at a senior level
- Be able to propose creative solutions to complex design problems and importantly ‘bring the team with you’
- Experience of managing a small team of designers to achieve goals set by the Creative Lead
- Be comfortable regularly interfacing with publishers and external parties
- Have at least 3 AAA console titles under your belt, with at least one in a senior/lead role.
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