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TOPIC: Déraciné (From Software)

Déraciné (From Software) 6 months 3 days ago #1

  • namnoc00
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Αποκλειστικός VR τίτλος από From Software για το Playstation :silly:

Αυτό είναι το “weird” game από τα τρία που αναπτύσσουν. :3



Deracine is an all new adventure game that brings Japan Studio, From Software and director Hidetaka Miyazaki together for the first time since Bloodborne. The story unfolds in a secluded boarding school where six children quietly spend their days. It is into this environment that you appear, an unseen faerie existing in a world of frozen time. As the story progresses, time shifts around you, at times even throwing you into the past.

Our goal as we develop this title is to use the latest in VR technology to create a traditional adventure game or visual novel where the user explores a quiet world teeming with mysteries.

Deracine’s most important element is the bond between the player, an unseen faerie, and the children of the boarding school. This is shown using fragmented storytelling, where the user pieces events together from scattered story elements, and a setting where time is frozen. All of this comes together in a compelling, emotional narrative.

I also have a special message from Miyazaki himself:

This title got its start when I asked myself whether I could recreate the classic adventure game with its relaxed pace in virtual reality, giving users an entirely unique experience. SIE was interested, and I am very grateful to have them as a partner as we develop this game together.

“The result is that the concept behind the title has changed little since those initial thoughts, and Déraciné has a warm, peculiar feel to it that is completely different from anything we have done before. I’d love for as many users as possible to give it a try.”


Coming 2018


Ετυμολογία:

dé·ra·ci·né
dāˌräsiˈnā/
adjective
adjective: déraciné
1.
uprooted or displaced from one's geographical or social environment.
"the self-consciousness of déraciné Americans"
noun
noun: déraciné; plural noun: déracinés
1.
a person who has been or feels displaced.
Last Edit: 6 months 3 days ago by namnoc00.
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Déraciné (From Software) 6 months 3 days ago #2

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More info- blog.us.playstation.com/2018/06/11/derac...ftwares-ps-vr-debut/

"Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio.

Déraciné is an all new adventure game that brings Japan Studio, FromSoftware and director Hidetaka Miyazaki together for the first time since Bloodborne. The story unfolds in a secluded boarding school where six children quietly spend their days. It is into this environment that you appear, an unseen faerie existing in a world of frozen time. As the story progresses, time shifts around you, at times even throwing you into the past."





Απλά λατρεύω τη From του Miyazaki.
Last Edit: 6 months 3 days ago by namnoc00.
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Déraciné (From Software) 6 months 2 days ago #3

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Ντάξη δηλώνω προς το παρών αρκετά περίεργος να δω περισσότερα χαχα...Περιμέναμε ένα armored core αλλά οκ δεν λέω όχι σε νέα πράγματα.. :like:
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Déraciné (From Software) 6 months 2 days ago #4

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Δε ξέρω πως θα το παίξω, πεθαίνω όμως για εκείνη τη στιγμή.

Ο Ueda αποτέλεσε έμπνευση για τον Hidetaka, είμαι σίγουρος ότι πάντα ήθελε να πει απλά μία ιστορία. Το VR μέσο ήταν απλά το εξτρα κίνητρο, το αλατοπίπερο στην πρόκληση.

Edit:
Last Edit: 6 months 10 hours ago by namnoc00.
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Déraciné (From Software) 5 months 3 weeks ago #5

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From Software's Hidetaka Miyazaki On Déraciné And Pursuing His Hidden Passions

Déraciné puts players in control of a faerie detached from space and time, meaning that you're invisible and navigating the world when human time stands still.

I had a chance to try Déraciné and it is undoubtedly a different style than what we've seen from From Software before. Full of exploration-based puzzles, Déraciné is all about examining clues and being aware of your surroundings as you find different ways to convince the children of an orphanage that you exist.

You can do this in myriad ways; I convinced one child by restoring the life into a wilted flower she was holding, while I made a believer of a boy by slipping a bitter ingredient into the stew he was eating.




Η άκρως ενδιαφέρουσα συνέντευξη στο link,

www.gameinformer.com/e3-2018/2018/06/16/...-his-hidden-passions
Last Edit: 5 months 3 weeks ago by namnoc00.
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Déraciné (From Software) 5 months 3 weeks ago #6

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Ο ένας και μοναδικός που έχει πιάσει το πως πρέπει να είναι η αφήγηση στα videogames, το πως πρέπει να πεις την ιστορία σου χωρίς να μιμείσαι ένα άλλο μέσο, τον κινηματογράφο.

Why Miyazaki favors “fragmented” storytelling
As anyone who has played Bloodborne or the Dark Souls game will know, FromSoftware delights in leaving a series of breadcrumbs for the player to follow should they wish to decode the story at these games’ core.
It can be frustratingly oblique at times, but also helps give Miyazaki’s games their unique, cultish appeal, fuelling conversation and fan-theorising long after you’ve put the controller down.
As confirmed above, the snatches of story I uncover during my brief time with Déraciné, make it clear that it’s a game very much cut from the same cloth.
“It’s an absolute true fact that this is the methodology that I take in telling stories in our games,” says Miyazaki when asked why this is how he chooses to tell his stories. “It’s an approach that I really like.”
“I believe it’s rooted in my own life experience,” he continues.
“When I was a kid I was reading books that were probably intended for an older age group. They were books that were very hard for me to understand.
“If I read the book straight-up I probably didn’t understand some of the words or concepts and the meanings. But the work that I had to do – like leaving some of the story up to my imagination, or going back to read things again later when I had greater understanding – that’s a process that has had a big influence on what I do today.
“I feel like you can have ‘easy’ books that you can read all the time but once in a while I feel like you should feed yourself something a bit more challenging,that gives you a sense of enjoyment and fun when you are finally able to understand it.
“That’s the approach I like to take – to ensure there is that sense of happiness in understanding what is being told.”


Goodbye H P Lovecraft, hello 19th-century Scottish poet Fiona McLeod
Bloodborne famously dripped with the dark, gothic trappings of celebrated horror and fantasy author H P Lovecraft. Like that game, Déraciné takes inspiration from classic literature, though of a rather different kind.
Miyazaki cites 19th-century Scottish poet Fiona McLeod as a key influence on the game, whose writing bore “a sense of sorrow and isolation” – elements that Miyazaki explains are “definitely relatable when you start experiencing the game”.
Déraciné explores one of Miyazaki’s early unfulfilled ambitions
And McLeod is not the only literary influence. It might come as a surprise given his recent output, but back before he created Dark Souls, Miyazaki harboured a desire to pursue a career creating classic Japanese manga aimed at girls.
“As you know, that’s not something that has inspired any of my other games, like Bloodborne,” he explains. “So I was looking for the right opportunity to bring that desire into a game project. And this felt like it could actually work.
“It’s very unique and not the most mainstream thing I could do, but it feels like these things fitted into the project.”


blog.us.playstation.com/2018/06/19/inter...-deracine-for-ps-vr/
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Déraciné (From Software) 3 months 4 days ago #7

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Release date: 06/11

FROM Software is using this game as a testbed for gaining experience with Unreal Engine 4 and for doing something unique within VR.
Last Edit: 3 months 4 days ago by namnoc00.
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