TOPIC: Elden Ring

Elden Ring 2 weeks 22 hours ago #1

  • ConstantinosRed
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Ήταν αλήθεια λοιπόν οι φήμες και τα leaks.. Πίσω στη Namco Bandai btw η From όσο αφορά τον Publisher..

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Elden Ring 2 weeks 22 hours ago #2

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ΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΝΑΤΡΙΧΙΛΑ
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Elden Ring 2 weeks 20 hours ago #3

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''The largest FromSoftware game to-date, ELDENRING ushers in a new world created by Hidetaka Miyazaki and George R. R. Martin! Are you ready for your next adventure?''

Oh hell yeah!!! :hellyeah:
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Elden Ring 2 weeks 20 hours ago #4

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Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.

Hidetaka Miyazaki, Game Director: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.

We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.

Wilkinson: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?

Miyazaki: The overall process of development has been the same as it was in Sekiro.

While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles.

We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work.

Of course, this project still has a load of work ahead of it as well (laughter).

Wilkinson: What genre do you think Elden Ring will fall under?

Miyazaki: It is a third-person action RPG.

Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements.

Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.

Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?

Miyazaki: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.

Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?

Miyazaki: Yes, it will contain character customization elements.

Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.

Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?

Miyazaki: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.

I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”

I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.

Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.

However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.

I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.

The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.

This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.

Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.

Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?

Miyazaki: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.

Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.

There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration.

Among those areas, you will also find intricately designed, multi-layered castles and such.

Wilkinson: What is the meaning behind the title?

Miyazaki: Elden Ring is the name given to a mysterious concept that defines the world itself.

As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.

That’s about all I can say at this point in time (laughter)

Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?

Miyazaki: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.

Wilkinson: What can you teach us about the character shown in the concept art that was released?

Miyazaki: We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.

While Elden Ring may be a classic dark fantasy title, it is more than just that.

This character also represents one more theme in addition to the previously mentioned eccentricity.

That theme is the will, or ambition of mankind.


news.xbox.com/en-us/2019/06/09/hidetaka-...-present-elden-ring/
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Elden Ring 2 weeks 19 hours ago #5

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Μόλις διάβασα και εγώ όλη την συνέντευξη και δεν έχουν σταματήσει να μου τρέχουν τα σάλια, να φτιάχνω σενάρια στο μυαλό μου για το τι μπορεί να δημιούργησαν αυτοί οι δύο παθιασμένοι, άρρωστοι εγκέφαλοι. Δεν θέλω καν να δω gameplay, μόνο ένα release date και τίποτε άλλο.
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Elden Ring 2 weeks 7 hours ago #6

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simovitch123 wrote:
Μόλις διάβασα και εγώ όλη την συνέντευξη και δεν έχουν σταματήσει να μου τρέχουν τα σάλια, να φτιάχνω σενάρια στο μυαλό μου για το τι μπορεί να δημιούργησαν αυτοί οι δύο παθιασμένοι, άρρωστοι εγκέφαλοι. Δεν θέλω καν να δω gameplay, μόνο ένα release date και τίποτε άλλο.
Αυτό ακριβώς, με κάλυψες Σίμο :woohoo:
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Elden Ring 2 weeks 7 hours ago #7

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Έχει κατανοήσει κανείς τι μπορεί να σημαίνουν τα λόγια στο ποίημα του trailer ? Παρατηρώ ότι ο τύπος με το σφυρί τραυματίζεται κάθε φορά που το χτυπάει και κάπως πρέπει να σχετίζεται ουρανός με κάποιο δαχτυλίδι
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Elden Ring 2 weeks 2 hours ago #8

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Elden Ring 2 days 22 hours ago #9

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In the interview with IGN, Miyazaki talked about what makes Elden Ring “an evolution” of Dark Souls, as well as what stuck from Sekiro: Shadows Die Twice and Bloodborne.

“Elden Ring is a third-person action RPG with a fantasy setting,” Miyazaki said. “The gameplay is not so far from Dark Souls. That doesn’t mean that the gameplay will be identical, but you could say that Elden Ring belongs to the same genre.”

Sekiro and Bloodborne, Miyazaki’s other projects, brought interesting changes to the core Dark Souls gameplay, but Elden Ring is set to shake up the “Soulsborne” formula even more by increasing the scope of the world dramatically.

“With a larger world, new systems and action mechanics inevitably become necessary,” he said. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.” Miyazaki’s games have intertwining environments, but in Elden Ring that interconnectedness will be more “open-world.”

“While the narrow and complex dungeons of our previous games were indeed interconnected, Elden Ring’s environments will be much more open and vast,” said Miyazaki. “The more extensive world will form the base of Elden Ring‘s gameplay, and its mechanics are designed with that type of environment in mind.” The interviewer suggests that this would make Elden Ring more Skyrim than Metroidvania.

Miyazaki shared three reasons why he wanted to craft an open-world environment for Elden Ring. The development team is aiming to show the game’s world and lore on a much bigger scale, add more complete freedom to exploration, and allow more tactical variation in combat.

A very interesting change will be the ability to engage your enemies while mounted on horseback, as well as riding your steed through the larger environments. A lot of Dark Souls‘s combat is about positioning in cramped quarters, but Miyazaki believes an open world can lead to different approaches to his storied boss battles. But, will it be easy? In another E3 2019 interview, Miyazaki assured (or warned) that Elden Ring will be challenging the way one would expect.

Miyazaki didn’t go into detail on what the change to open world mechanics will mean for Elden Ring, but he did say that the overall art direction of the game will be largely reminiscent of previous games, and joked that Elden Ring won’t be loaded with colorful towns and locations.

Villages will be the dark dungeon-like ruins that you have come to expect from us.

Instead of trying to mimic successful open-world games like The Legend of Zelda: Breath of the Wild or The Witcher 3, Miyazaki chose to make sure that Elden Ring stays unique in a way that only FromSoftware games are. “Personally, a world that is happy and bright is something that just doesn’t feel realistic to me,” he said. “It may sound like I have a trauma or something, but I believe that the world is generally a wasteland that is not kind to us. That’s just the way I see it.”

So, how did George R. R. Martin become part of Elden Ring? Miyazaki is a big fan of Martin’s many novels. For his part, Martin was eager to come on board. “I was really surprised by how smoothly it all went,” said Miyazaki.

Miyazaki is responsible for the main story of Elden Ring while Martin is authoring the game’s lore and mythology. Miyazaki explained that “storytelling in video games – at least the way we do it at FromSoftware – comes with a lot of restrictions for the writer. I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes.”

As FromSoftware we didn’t want to create a more linear and story-driven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.

Miyazaki explained that the open-world aspect of Elden Ring will tie in with Martin’s lore contribution. “The player will be able to learn about Martin’s mythology through exploration,” he said. “We are known for letting the player explore the game’s lore through fragments of environmental storytelling, and this time around Martin’s story is what you will be trying to unravel. The period the player actually explores is still connected to the old times, so as you slowly discover why the world has become the way it is, you will learn more about Martin’s mythology as well.”

Miyazaki did enjoy having a somewhat more fleshed-out story in Sekiro, with more talkative NPCs, and believes that in Elden Ring NPCs will be “more compelling than his previous works,” with the player being the game story’s main character. Elden Ring does however return to the Western-themed settings of Dark Souls and Bloodborne.

Director Hidetaka Miyazaki is known for his beautiful and unique world-building, and the beauty always manages to shine out of some of the darkest, most unsettling game worlds ever made.

“Light looks more beautiful in darkness,” said Miyazaki. “When there is something beautiful in the middle of a wasteland, we are able to appreciate it more. One jewel doesn’t look like much when you have a pile of them, but if you find one jewel in the midst of mud, it is worth so much more.”

games.mxdwn.com/news/hidetaka-miyazaki-c...rk-souls-series/amp/

Έχω περιέργεια να δω την υλοποίηση του ανοικτού κόσμου και το τι νέους μηχανισμούς έχουν επινοήσει (π.χ. η μάχη ενώ ιππεύεις το άλογο ακούγεται πολύ ωραία). Επίσης, παρότι δεν έχω επίγνωση της δουλειάς του R. R. Martin φαντάζομαι θα έχει πολύ ενδιαφέρον το να εξερευνήσουμε το lore που θα έχει δημιουργήσει στο Elden Ring, ενώ από την στιγμή που ο Hidetaka δεν θα χρειάζεται να ασχοληθεί περαιτέρω με αυτόν τον τομέα του παιχνιδιού λογικά θα είναι ελεύθερος να επικεντρωθεί ακόμα περισσότερο σε άλλους τομείς.

Ωστόσο θα ήθελα πολύ κάποια στιγμή να δω την From να άλλαζει, όχι μόνιμα απαραίτητα, την δομή στα παιχνίδια της (ή έστω σε ένα από αυτά, κάτι σαν αυτό που έκανε με το Déraciné αλλά με ένα πιο μεγάλο IP) δοκιμάζοντας κάτι εντελώς καινούργιο/διαφορετικό, αντί του να κάνει ορισμένες μετατροπές στην βασική φόρμουλα των Souls, αλλά ακόμα και έτσι το Elden Ring το περιμένω πως και πως. Δεν θα έλεγα πως με κούρασε η δομή των Souls, ίσα ίσα με συγκεκριμένες αλλαγές/προσθήκες παραμένει φρέσκια. Απλά όντας νέο IP είχα ελπίδες πως το Elden Ring θα ήταν κάτι εντελώς διαφορετικό.
Last Edit: 2 days 22 hours ago by Gio_S.
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