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TOPIC: EA SPORTS UFC

EA SPORTS UFC 3 years 8 months ago #1

  • Giorgos78
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καντε add Giorgos78GR στο ps4 εχει 270.000 παιχτες εως τωρα



ειχα φτασει 5ος στα leaderboards στο ps4 (πριν παω διακοπες) τωρα ειμαι 35
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Last Edit: 3 years 4 months ago by Giorgos78.
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EA SPORTS UFC 3 years 8 months ago #2

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patch 1 notes
A new patch has come out for UFC which will improve your gaming experience! Read all the patch notes for new updates, gameplay, audio, online, and more below:

New and updated content
Addition of 3 new fighters. 2 in Bantamweight: TJ Dillashaw, Takeya Mizugaki and 1 at Welterweight: Tyron Woodley
Updates to fighter records
Update TJ Dillashaw to be Bantamweight Champion in Career and default fighter in Fight Now
Updated Alexander Gustafsson’s tattoo
Gameplay - Added Finish the Fight. Allowing users to land extra shots as a fighter gets knocked out
Gameplay - Added Sprawls when defending Power Takedowns
Gameplay – Added the ability to touch gloves at the start of every round

Gameplay
Added animation to submissive fighter when attempting full guard sweep to a postured opponent in full guard
Added the ability to break out of cage clinch by pressing down on the left stick
Fixed an exploit where Dominant fighter in full mount could sneak in punches from Posturing up
Fix for arm alignment issue for certain fighters in full mount
Removed Power takedowns and side control sweeps from fighters that should not have them
Stamina and Damage changes are now relative to Accelerated Clock
Stamina no longer regenerates if user holds block
User takes a larger stamina penalty when hit while weak blocking
Dominant fighter in full guard has larger window to reverse the Full Guard sweep to Mount. Animation of sweep takes longer.
Fixed rare submission issue where gates could be skipped
Fixed issues with framerate during gameplay
Fixed rare issue with loss of takedown functionality after denying cage clinch
Fixed issues with referee standup during TKOs and Submissions
Fixed various physics issues
Fixed various animation issues

Audio
Update to Renan Barao Bruce Buffer commentary

Online
Opened Red Belt division in Championships
Opened Grand Prix Invitational tournament in Championships
Fix to online leaderboard stats displaying incorrectly in comparison to FighterNet Profile
Fix to online disconnects in tournaments resetting user’s fighter
Fix to online disconnects not reporting the game and no DNF given
Fixed issue with uploading highlight reels when game is suspended

Miscellaneous
Added an End User License Agreement tile in the Extras menu
Update to filtering of tutorial videos based on Language settings
Fix to Origin flow in unsupported language displaying unsupported text
Decreased difficulty of Initial Fight after tutorials. User is unable to get knocked out during standup
Fixed Create a fighter icons for hats and tattoos
Fixed rare issue with incorrect Post fight NIS playing
Fixed rare crash that occurred during replays
Fixed issue with Game Face Fighters having a seam around neck

help.ea.com/en/article/ufc-patch-info/
Last Edit: 3 years 8 months ago by Giorgos78.
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Re:EA SPORTS UFC 3 years 8 months ago #3

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Έρχεται patch την Τρίτη (μάλλον) άντε να δούμε τι διορθωσανε πάλι . Ελπίζω τα stick να είναι πιο responsive αυτή τη φορά και η stamina να διορθωθεί σε σχέση με το general blocking (R2)
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EA SPORTS UFC 3 years 8 months ago #4

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Το παιχνίδι είναι Multiplatfrom οπότε μετακινείται το thread στην αντίστοιχη ενότητα.
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Re:EA SPORTS UFC 3 years 8 months ago #5

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Θα καταργιθει η επιλογή pause σε online ranked match
Φήμες λένε οτι θα μπορούμε πλέον να πιάνουμε τις κλοτσιες που μας ρίχνουν στο σώμα και να κάνουμε ρίψη του αντιπάλου (τέλος το body spam)
Ο διαιτητής θα μπορεί να "νιώσει τον αγώνα" όπως δήλωσε ο dev του ufc χωρίς να δώσει περισσότερες πληροφορίες
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EA SPORTS UFC 3 years 8 months ago #6

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Έρχονται Αλλαγές στο ground game

From GameplayDevUFC on the EA SPORTS UFC Forums.

I wanted to post a little bit more detail than normal for this #patchspoiler because the changes are significant, and a line item in the release notes or a twitter post don't really do it justice.

I'll try and keep this as concise as possible, so lets dive right into it.

Prior to the upcoming patch, the ground game would work as follows:

-player 1 inputs a transition attempt
-player 1's transition animation is sped up or slowed down based on stamina and ratings
-player 2 recognizes the transition attempt and inputs a denial attempt that matches the transition input
-the game takes the input and delays the processing of the input by X ticks where X is calculated based on stamina and attributes
-if the transition completes before the X tick input delay is over, the transition succeeds. If the X tick input delay ends before the animation is over, the denial is successful and that animation starts playing

The problem with the way this works:

-delaying the inputs makes the denial system feel unresponsive
-the user gets delayed feedback on a successful or failed denial animation
-if X is bigger than the scaled length of the animation, it is possible for certain transitions to be impossible to deny is some situations (based on ratings and stamina of both fighters)
-animation lengths are not all consistent for gameplay balance
-latency introduced through online gameplay can alter the practical effectiveness of reacting to an animation and inputting the denial request

So for the next patch we have attempted to address all these issues with the following:

-we no longer delay the inputs but rather introduce a denial window
-if you input a successful deny inside the denial window, you get immediate feedback and the deny animation plays right away
-the denial windows are tuned for gameplay balance and are completely unrelated to the animation length
-the denial window grows and shrinks based on the stamina and ratings of the two fighters
-the denial window is guaranteed to always be 20 ticks no matter what, guaranteeing all transitions can be denied if you guess right ahead of time, or have superhuman reaction times
-if the denial window is passed without a denial input, we can finish the ground transition immediately and not have to play an animation for the purposes of leaving the window open for a delayed input, making the ground game feel more responsive overall
-we can add extra ticks to the denial window based on online latency, guaranteeing the same input response online as you get offline (this is huge!)

So bottom line here, the ground game will be more responsive, more balanced and a consistent experience between the offline and online modes.

To give you an idea about how we went about re-balancing the ground game I'll give you a little peek behind the curtain so all the arm chair game designers can grill me over it, and the competitive gamers can strategize over it.

Here's a big table of all the ground transition denial windows, with numbers showing you what they are now, and what they will be post patch. Keep in mind these are the base numbers, the actual values will changes during gameplay based on stamina and ratings as described above.

A bigger number means the transition is easier to deny. A smaller number means it is harder to deny.

A couple of highlights for you...the transition from half guard to mount used to be 30 ticks (an easier transition than guard to half guard) and is now 70 making it much harder to pull off. The transition from rubber guard to side control used to be 40, and is now 80. Hopefully this makes rubber guard less threatening for the guy on bottom.

See the image
See the image

forum.ea.com/eaforum/posts/list/10150234.page





forum.ea.com/eaforum/posts/list/60/10150234.page
GameplayDevUFC wrote:
Here's the changes to the submission attempt denial windows. Please use all this info for good and not evil.
Submission          Position        Dom/Sub angle   type    stages  before  after
 
 
Rear Naked          Back Mount      Dom     Right   Choke   3       50      50
Rear Naked Arm bar  Back Mount      Dom     Left    Lock    4       50      40
Knee Bar (Rolling)  Back Side Mount Sub     Left    Lock    5       50      60
Arm bar             Crucifix        Dom     Left    Lock    4       50      40
Arm bar             Full mount      Dom     Left    Lock    5       50      40
Gogoplata           Full mount      Dom     Right   Choke   3       50      60
Triangle Arm bar    Full mount      Dom     Up      Lock    4       50      50
Heel Hook           Guard           Dom     Left    Lock    5       50      60
Guillotine          Guard           Sub     Right   Choke   4       48      50
Arm bar             Guard           Sub     Left    Lock    5       50      40
Omoplata            Guard           Sub     Down    Lock    3       50      60
Triangle            Guard           Sub     Up      Choke   5       50      40
Arm triangle        Half guard      Dom     Left    Choke   4       50      60
Knee Bar            Half guard      Dom     Right   Lock    5       50      50
Twister             Half guard      Sub     Left    Lock    4       50      70
Kimura              Half guard      Sub     Right   Lock    5       50      60
Windshield wiper    North South     Dom     Left    Choke   4       50      40
Gogoplata           Rubber Guard    Sub     Right   Choke   3       45      50
Arm bar             Rubber Guard    Sub     Left    Lock    4       50      40
Kimura              Side control    Dom     Left    Lock    5       50      80
Inverted Triangle   Side control    Dom     Right   Choke   4       50      60
Darce               Side Control    Sub     Left    Choke   5       50      60
Arm Triangle        Side Saddle     Dom     Left    Choke   4       50      40
Japanese necktie    Sprawl          Dom     Left    Choke   3       50      60
Peruvian necktie    Sprawl          Dom     Right   Choke   4       50      50
Anaconda            Sprawl          Dom     Up      Choke   5       50      40
Heel hook           Stacked guard   Dom     Right   Lock    5       50      40
Knee bar            Stacked Guard   Dom     Left    Lock    4       50      50


edit: sorry, that didn't format well. I'll see if I can fix it.


edit: that's better
Last Edit: 3 years 7 months ago by Giorgos78.
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EA SPORTS UFC 3 years 7 months ago #7

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New and Updated Content




- Addition of 3 new fighters. 2 in Welterweight: Matt Brown, Mike Pyle and 1 at Heavyweight: Stipe Miocic
- Updates to fighter records
- Gameplay – Added Referee TKO stoppage if dominant fighter throws too many blocked strikes without the submissive fighter trying to improve his position
- Gameplay – Added the ability to catch kicks on parries if the attacking fighter has low stamina or high leg damage when throwing a kick. If Parry button is held, a takedown will be initiated.
- Gameplay – Added new defensive standup transitions from Full Guard. Moved Sweep to Advanced Transition
- Gameplay – Added Back Mount escape for submissive fighter
- Gameplay – Added manual taunts. Press Left or Right Directional buttons to taunt
- Gameplay – Successful Basic Single Leg Takedowns will now end in Half Guard
- Online – Added Coins to Championships. Watch partner videos from the Home Panel and earn Coins to trade in for Season Points.




Gameplay
- Fixed issue where dominant fighter could stall transitions
- Fixed an exploit where fighters could sneak in a free hammer fist during Posture up and down animations
- Fixed exploit in Side Control where users could land a free shot after transitioning to Side Control.
- Fixed an issue with Cage Clinch Break denial inputs.
- Tuning – Increased base punch speed of all weight classes
- Tuning – AI tuned to be less aggressive. AI is more aware of stamina and fight pacing.
- Tuning – Duration and probability of Health Events has been tuned
- Tuning – Stamina loss on strikes landed has been adjusted
- Tuning – Tuned denial windows for various ground transitions, getups and submission attempts
- Tuning – Animation speeds adjusted for strikes that were being abused Online
- Added delay on submission attempts after a failed submission.
- Submissions cannot be attempted when attacker has minimal Stamina
- Fighters can change stances while blocking
- Adjusted Antônio Rogério Nogueira’s and Robbie Lawler’s Hand Power and Speed attributes



Career
- Fixed issue where Crucifix was unavailable in career. Will now be available on new Career save files after purchasing transition.


Online
- Allow users to view Fighter Stats and Abilities in Online Championships Fighter Select Screen
- Disabled Online Pause in all Online modes. User can still access the Pause menu, however it does not pause gameplay.
- Tuned White Belt promotion and division belt thresholds.


Miscellaneous
Fixed an issue with incorrect video for ‘GSP Switch Kick’ move.
- Fixed a crash when adjusting Walk out music
- Fixed an issue with Mat damage
- Changed Antônio Rogério Nogueira’s stance to southpaw
- Various replay fixes

gameplay tips

To catch a kick, you need to successfully parry a kick to the head or body when your opponent has low stamina or low leg health, where low for stamina is roughly 50%, and low for leg health is roughly 25%. I don't have the exact numbers with me as I'm at home, but that's the right ballpark.
Once you've caught the leg, to take your opponent down, keep holding the parry face button.
To let go of the leg, let go of the parry face button as soon as you see the catch kick animation start.
If you counter punch after letting go of the leg, you get the same counter punch bonus you get after a parry.

www.easports.com/ufc/news/2014/ea-sports...567&ts=1409073663727
Last Edit: 3 years 7 months ago by Giorgos78.
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EA SPORTS UFC 3 years 4 months ago #8

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δωρεαν dlc (χωρις gameplay patch)

Last Edit: 3 years 4 months ago by Giorgos78.
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EA SPORTS UFC 3 years 2 months ago #9

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Με το χθεσινό patch ρίχνω KO και στον 7th ranked

Last Edit: 3 years 2 months ago by Giorgos78.
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Re:EA SPORTS UFC 3 years 2 months ago #10

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Θα γίνει ελληνικό (ps4) πρωτάθλημα EA UFC. ειμασται 9 έλληνες μέχρι στιγμής κάντε με add στο ps4 Giorgos78GR αν θέλετε να συμετασχεται. Ειναι σε φιλικό κλίμα θα παίξουμε μεταξύ μας ετσι για την πλάκα .Δεν υπάρχουν δώρα . αν μαζευτούμε μπορούμε να κάνουμε και διοργάνωση ποιο μετά . Να έχει ο καθένας ένα παίχτη και να φτιάχνουμε fight cards για τη ζώνη κτλ

Περιμένω 16 άτομα να απαντήσουν
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